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Creators/Authors contains: "Monea, Alex"

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  1. We present a Research-to-Practice paper where we used role-play case studies to improve student understanding of the ethics of algorithms. As the use of algorithmic decision-making continues to grow across areas of society, there is a need to prepare future technology workforce for ethical thinking related. Our work was informed by the situated learning paradigm, and our goal was to improve perspectival thinking among students. Recognizing an issue from multiple perspectives and taking on different perspectives to examine it leads to increased understanding. Drawing on this work, we created and implemented a role-play case study in an undergraduate computing data mining course. The role-play case study focused on the use of algorithms for facial recognition. Data were collected from pre-and post- discussion assignments, and a student survey. Thirty-one students enrolled in the course and completed the ethics module. The data collected in the assignments focused on student's recognition of ethical dilemmas, the change in student's perspective on the case due to creating a collaborative consensus and understanding the complexity of algorithmic decision making. To formally analyze the data, we created a coding schema drawing on the literature and preliminary qualitative analysis of our data. The data were independently coded by multiple coders. The findings indicate that through their participation in collaborative role-play scenarios, students were able to recognize a wide range of issues and offer potential solutions. We discuss the implications of the work. Curriculum material created as part of this work is available as an open education resource. 
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